![]() SET VARIABLE - Sets value of a given variable SHOW VARIABLE - Shows value of a given variable Space Quest 2 - BACKSTAGE or DBG (TESTER brings up ego position) Police Quest 1 - STINK BUGS (only in v2.0G) King's Quest 3 - RATS ASS (only in v2.14) Mode on other platforms, without redefining keys in the code. These games require aĬertain sentence to be typed in perhaps this was done to access the debug However, thereĪre some alternative ways/exceptions with some games. Usually, the debug mode is activated by pressing. QUIT - Quit game (originally, but now locks up) GET OBJECT - Get a given object added to inventory SET FLAG - Sets a given flag (or rather variable) SHOW FLAG - Shows a given flag (or rather variable) Also, activating the debug mode multiple times will generate multiple input/output lines!Īfter the debug mode is activated, the following commands are available: The debug mode will be deactivated on room change. This would eventually become the standard way of activation. In The Black Cauldron, the debug mode is activated by pressing. In King's Quest 2, the debug mode is activated by entering "FAST SPEAK" at the command line. AGIv3 games are Gold Rush!, King's Quest 4 (AGI version), the Manhunter series and a certain version (v2.10) of The Black Cauldron. Debug-wise the only major difference is that AGIv3 does not contain the trace-function. The first release of the first part of King's Quest is sometimes listed as AGIv0, but technically this is more a container category for the first versions of the first release of King's Quest, not really one interpreter.ĪGIv2 and AGIv3 are pretty alike and so are their debug functions. Donald Duck's Playground is also self-booting, but in many aspects more like AGIv2, including the version number given by Sierra (v2.001), so it's listed under AGIv2. However, the AGIv1 games do have a debug mode, so they're included here. The only games using it are the self-booting first versions of King's Quest, King's Quest 2 and The Black Cauldron, which are rare and hardly used nowadays. AGIv1, AGIv2, and surprisingly, AGIv3.ĪGIv1 is an old and uncommon interpreter. Packs and other demonstrations also don't include a debug mode. To a debug mode in it, but it's likely removed from the final release. The latter does have some unused messages relating Pretty much all the games have a debug mode, except for Mixed-Up Mother GooseĪnd the Manhunter series. Game does not have the debug script in it's code, it will not work. The interpreter of course offers the commands to use in the script). Located directly in the game code itself, not in the interpreter's (although This debug mode is solely script related, which means that a debug script is
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